Tanay Singhal

I strive to design a future we want to live in. Industry and research experience in haptics research, AR/VR, and brain-machine interfaces.

CS @ University of Waterloo, class of 2021

On the side, I create 3D art and games.

Email: singhal.tanay@gmail.com

Facebook (Oculus)

Software Engineering Intern | Los Angeles [2019]

At Oculus, I worked on the backend of the Home and Store page in VR and the Oculus mobile app. I shipped code to millions of consumers during the Quest 2's highly anticipated & successful launch.

Snap Inc.

Machine Learning Intern | Los Angeles [2019]

At Snap Inc., I worked at the Perception (computer vision) team to expand Snapchat's AR capabilities and to further the goal of making the Snapchat camera a portal to the world.


(acq. by Facebook Reality Labs)

Interactions Intern | New York City [2019]

What if you could control a device directly with your neural signals?
At CTRL-labs, I worked with neuroscientists, machine learning experts, and interaction designers to build neuromuscular control schemes.

Spatial Systems

AR/VR developer | New York City [2017, 2018]

At Spatial, among many of my contributions, I independently developed a core feature ThoughtFlow: a tool for collaboratively searching the web and taking notes in AR (shown in image).

Self-Driving Car

Stanford A.I. Summer Institute [2016]

For my final project, my partner and I built a virtual self-driving car in Unity powered by neural networks. This project pre-dates Unity's new feature, ML Agents. See video and slide deck.

Tank Multiplayer

Personal Project (Unity & C#) [2016]

As a side project during high school, I built a real-time online multiplayer vehicular shooter game: see video.